AI Insights · Timothy · January 2022
Top 5 Free to Play Games on iOS in Netherlands Q4 2021
Discover the performance trends of the top 5 free-to-play games on iOS in the Netherlands during Q4 2021, including weekly downloads, revenue, and active users.
During Q4 2021, the top free-to-play games on iOS in the Netherlands showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here is a closer look at the performance of Candy Crush Saga, Roblox, Gardenscapes, Clash of Clans, and Clash Royale.
Candy Crush Saga from King saw a steady increase in weekly revenue, peaking at approximately $213K in the week of November 22 and ending the quarter with $209K in the final week of December. Weekly downloads fluctuated, starting at around 3.5K and reaching a high of 5.5K in the last week of December. Active users consistently increased, from 68.9K at the start of the quarter to 78.2K by the end.
Roblox from Roblox Corporation experienced significant revenue spikes, particularly in the weeks of December 20 and December 27, with earnings reaching approximately $289K and $264K, respectively. Downloads peaked in the same weeks, with 13.9K and 15.7K. Active users remained stable, with a slight increase from 246K at the beginning of the quarter to 265K at its end.
Gardenscapes by Playrix showed a consistent revenue trend, peaking at around $109K in late November. Downloads were relatively lower compared to other games, with a peak of 1.4K in the last week of December. Active users remained stable throughout the quarter, fluctuating around the 37K to 39K mark.
Clash of Clans from Supercell had notable revenue peaks, particularly in the weeks of December 20 and December 27, with earnings of approximately $154K and $156K. Weekly downloads reached a high of 4.2K in mid-December. Active users showed a stable trend, starting at 198K and ending at 203K.
Clash Royale, also from Supercell, saw a significant revenue spike in early November, peaking at $111K. Downloads were highest in late October with 7.2K. Active users peaked in November with 511K but saw a decline towards the end of the quarter, finishing at 420K.
These insights, sourced from Sensor Tower, illustrate the diverse performance trends of these top games. For more detailed analytics, visit Sensor Tower.